Level Penalty: Difference between revisions
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=== Level Penalty === | |||
The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges. | The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges. | ||
<pre style="color: green"> | <pre style="color: green"> | ||
Disabled level penalties for damages. | Disabled level penalties for damages. | ||
</pre> | </pre> | ||
<pre style="color: red"> | <pre style="color: red"> | ||
Only low level mobs equivalent to your current level has penalties for | Only low level mobs equivalent to your current level has penalties for Drop Rates & Exp Gain. | ||
</pre> | </pre> | ||
==EXP LEVEL PENALTY== | |||
{|class="wikitable" style="margin:right; text-align:center" | |||
! Level of Mobs !! EXP RATE | |||
|-style="color:black; background-color:#8fce00;" | |||
| 1 to 16 Levels Upwards || 100% | |||
|-style="color:black; background-color:#8fce00;" | |||
| Equal level || 100% | |||
|-style="color:black; background-color:#8fce00;" | |||
| -1 to -15 Levels || 100% | |||
|-style="color:black; background-color:#f4cccc;" | |||
| -16 to -20 Levels || 95% | |||
|-style="color:black; background-color:#f4cccc;" | |||
| -21 to -25 Levels || 90% | |||
|-style="color:black; background-color:#f4cccc;" | |||
| -26 to -30 Levels || 85% | |||
|-style="color:black; background-color:#ea9999;" | |||
| -31 to -35 Levels || 60% | |||
|-style="color:black; background-color:#ea9999;" | |||
| -46 to -40 Levels || 35% | |||
|-style="color:black; background-color:#e06666;" | |||
| -41 Levels Downards || 10% | |||
|} | |||
==DROP RATE LEVEL PENALTY== | |||
{|class="wikitable" style="margin:right; text-align:center" | |||
! Level of Mobs !! DROP RATE | |||
|-style="color:black; background-color:#8fce00;" | |||
| 1 to 16 Levels Upwards || 100% | |||
|-style="color:black; background-color:#8fce00;" | |||
| Equal level || 100% | |||
|-style="color:black; background-color:#f4cccc;" | |||
| -4 to -10 Levels || 95% | |||
|-style="color:black; background-color:#ea9999;" | |||
| -11 to -20 Levels || 85% | |||
|-style="color:black; background-color:#ea9999;" | |||
| -21 to -41 Levels || 75% | |||
|-style="color:black; background-color:#e06666;" | |||
| -42 Levels Donwards|| 65% | |||
|} |
Latest revision as of 01:48, 25 June 2024
Level Penalty
The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges.
Disabled level penalties for damages.
Only low level mobs equivalent to your current level has penalties for Drop Rates & Exp Gain.
EXP LEVEL PENALTY
Level of Mobs | EXP RATE |
---|---|
1 to 16 Levels Upwards | 100% |
Equal level | 100% |
-1 to -15 Levels | 100% |
-16 to -20 Levels | 95% |
-21 to -25 Levels | 90% |
-26 to -30 Levels | 85% |
-31 to -35 Levels | 60% |
-46 to -40 Levels | 35% |
-41 Levels Downards | 10% |
DROP RATE LEVEL PENALTY
Level of Mobs | DROP RATE |
---|---|
1 to 16 Levels Upwards | 100% |
Equal level | 100% |
-4 to -10 Levels | 95% |
-11 to -20 Levels | 85% |
-21 to -41 Levels | 75% |
-42 Levels Donwards | 65% |