Level Penalty: Difference between revisions
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==DROP RATE LEVEL PENALTY== | ==DROP RATE LEVEL PENALTY== | ||
{|class="wikitable" style="margin:right; text-align:center" | {|class="wikitable" style="margin:right; text-align:center" | ||
! Level of Mobs !! DROP | ! Level of Mobs !! DROP RATE | ||
|-style="color:black; background-color:#8fce00;" | |-style="color:black; background-color:#8fce00;" | ||
| 1 to 16 Levels Onwards || 100% | | 1 to 16 Levels Onwards || 100% |
Revision as of 14:08, 20 June 2024
Level Penalty
The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges.
Disabled level penalties for damages.
Only low level mobs equivalent to your current level has penalties for Drop Rates & Exp Gain.
EXP LEVEL PENALTY
Level of Mobs | EXP RATE |
---|---|
1 to 16 Levels Onwards(Higher) | 100% |
Equal level | 100% |
-1 to -15 Levels | 100% |
-16 to -20 Levels | 95% |
-21 to -25 Levels | 90% |
-26 to -30 Levels | 85% |
-31 to -35 Levels | 60% |
-46 to -40 Levels | 35% |
-41 Levels Downards | 10% |
DROP RATE LEVEL PENALTY
Level of Mobs | DROP RATE |
---|---|
1 to 16 Levels Onwards | 100% |
Equal level | 100% |
-1 to -20 Levels | 100% |
-21 to -41 Levels | 85% |
-42 Levels Donwards | 75% |