Weather System: Difference between revisions
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The weather will change randomly every 3 hours, with special effects across the map, directly affect monsters and players. | The weather will change randomly every 3 hours, with special effects across the map, directly affect monsters and players. | ||
Every declared time to different maps, the weather will randomly change between 5 modes: Sakura, Leaves, Snow, Day and Night. Each weather will have global effect on monster of 2 Elements | |||
All Weathers increases exp rate by 30%. | * Every declared time to different maps, the weather will randomly change between 5 modes: Sakura, Leaves, Snow, Day and Night. | ||
Monster's will increase their ATK, MATK, and HP by 30% if their element is the same as the weather: | * Each weather will have global effect on monster of 2 Elements | ||
* All Weathers increases exp rate by 30%. | |||
* Monster's will increase their ATK, MATK, and HP by 30% if their element is the same as the weather: | |||
{| border="1" class="table" width="50%" | {| border="1" class="table" width="50%" |
Revision as of 01:39, 16 July 2024
The weather will change randomly every 3 hours, with special effects across the map, directly affect monsters and players.
- Every declared time to different maps, the weather will randomly change between 5 modes: Sakura, Leaves, Snow, Day and Night.
- Each weather will have global effect on monster of 2 Elements
- All Weathers increases exp rate by 30%.
- Monster's will increase their ATK, MATK, and HP by 30% if their element is the same as the weather:
Weather Type | Elements | Buff & Debuff |
---|---|---|
Day | Neutral / Fire | +20 ATK, +5% MATK, +10 HIT, -2% Flee |
Night | Shadow / Undead | +10% All Element Dmg, +20 Flee, -5% HIT, +5% Cast time |
Leaves | Earth / Poison | -8% Delay After Cast, +50% HP Recovery Rate, -50% SP Recovery Rate |
Sakura | Holy / Wind | +10 ATK, +2% MATK, +5 DEF, +5 MDEF, -5 crit rate, -20% HP Recovery Rate |
Snow | Water / Ghost | +10 Crit Rate, ignore 20% MDEF, -5% ASPD, +5% Delay After Cast |