Weather System: Difference between revisions

From AngRO Wiki
No edit summary
No edit summary
 
Line 8: Line 8:
{| border="1" class="table" width="50%"  
{| border="1" class="table" width="50%"  
|- bgcolor="4DC7E2"
|- bgcolor="4DC7E2"
! Weather Type !! Elements !!Buff & Debuff
! Weather Type !! Monster Elements !!Buff & Debuff
|-
|-
| Day || Neutral / Fire || +20 ATK, +5% MATK, +10 HIT, -2% Flee
| Day || Neutral / Fire || +20 ATK, +5% MATK, +10 HIT, -2% Flee

Latest revision as of 01:39, 16 July 2024

The weather will change randomly every 3 hours, with special effects across the map, directly affect monsters and players.

  • Every declared time to different maps, the weather will randomly change between 5 modes: Sakura, Leaves, Snow, Day and Night.
  • Each weather will have global effect on monster of 2 Elements
  • All Weathers increases exp rate by 30%.
  • Monster's will increase their ATK, MATK, and HP by 30% if their element is the same as the weather:
Weather Type Monster Elements Buff & Debuff
Day Neutral / Fire +20 ATK, +5% MATK, +10 HIT, -2% Flee
Night Shadow / Undead +10% All Element Dmg, +20 Flee, -5% HIT, +5% Cast time
Leaves Earth / Poison -8% Delay After Cast, +50% HP Recovery Rate, -50% SP Recovery Rate
Sakura Holy / Wind +10 ATK, +2% MATK, +5 DEF, +5 MDEF, -5 crit rate, -20% HP Recovery Rate
Snow Water / Ghost +10 Crit Rate, ignore 20% MDEF, -5% ASPD, +5% Delay After Cast