Level Penalty: Difference between revisions

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|  Equal level || 100%  
|  Equal level || 100%  
|-style="color:black; background-color:#8fce00;"
|-style="color:black; background-color:#8fce00;"
|  -11 to -15 Levels(Lower) || 100%  
|  -1 to -15 Levels(Lower) || 100%  
|-style="color:black; background-color:#f4cccc;"
|-style="color:black; background-color:#f4cccc;"
| -21 to -25 Levels(Lower) || 95%  
| -21 to -25 Levels(Lower) || 95%  

Revision as of 13:59, 20 June 2024

The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges.

Disabled level penalties for damages.
Only low level mobs equivalent to your current level has penalties for Drop Rates & Exp Gain.
Level of Mobs EXP PENALTY
1 to 16 Levels Onwards(Higher) 100%
Equal level 100%
-1 to -15 Levels(Lower) 100%
-21 to -25 Levels(Lower) 95%
-30 to -26 Levels(Lower) 90%
-35 to -31 Levels(Lower) 85%
-40 to -36 Levels(Lower) 60%
-45 to -41 Levels(Lower) 35%
-46 Levels Onwards(Lower) 10%
Level of Mobs DROP PENALTY
1 to 16 Levels Onwards(Higher) 100%
Equal level 100%
-11 to -15 Levels(Lower) 100%
-21 to -25 Levels(Lower) 95%
-30 to -26 Levels(Lower) 90%
-35 to -31 Levels(Lower) 85%
-40 to -36 Levels(Lower) 60%
-45 to -41 Levels(Lower) 35%
-46 Levels Onwards(Lower) 10%