Level Penalty: Difference between revisions

From AngRO Wiki
Line 41: Line 41:
|  Equal level || 100%  
|  Equal level || 100%  
|-style="color:black; background-color:#8fce00;"
|-style="color:black; background-color:#8fce00;"
|  -1 to -10 Levels || 100%  
|  -1 to -10 Levels || 95%  
|-style="color:black; background-color:#ea9999;"
|-style="color:black; background-color:#ea9999;"
|  -11 to -20 Levels || 85%  
|  -11 to -20 Levels || 85%  

Revision as of 01:46, 25 June 2024

Level Penalty

The Level Penalty System is a mechanic that adjusts the experience points (EXP) you receive based on the level difference between your character and the monsters you defeat. This system ensures that players face appropriate challenges.

Disabled level penalties for damages.
Only low level mobs equivalent to your current level has penalties for Drop Rates & Exp Gain.

EXP LEVEL PENALTY

Level of Mobs EXP RATE
1 to 16 Levels Upwards 100%
Equal level 100%
-1 to -15 Levels 100%
-16 to -20 Levels 95%
-21 to -25 Levels 90%
-26 to -30 Levels 85%
-31 to -35 Levels 60%
-46 to -40 Levels 35%
-41 Levels Downards 10%

DROP RATE LEVEL PENALTY

Level of Mobs DROP RATE
1 to 16 Levels Upwards 100%
Equal level 100%
-1 to -10 Levels 95%
-11 to -20 Levels 85%
-21 to -41 Levels 75%
-42 Levels Donwards 65%